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Just reference this class when you want to use the BodyEditorLoader, like you would with any other class.
PHYSICSEDITOR LIBGDX CODE
ForeignGuyMikes LibGDX 1.6.0 Tutorial featuring Box2D, Tiled, Textures, etc. Physics Body Editor is originally developed by Aurelien Ribon and maintained by MovingBlocks for libGDX loader, also they added the Gradle build support. This code should work with libGDX version 1.9.5. These class names are visible in the saved files from the 3D effects editor: $ cat engine. Libgdx is a very popular open source, cross-platform, Java-based game development. Today we add basic rectangle collision detection and add a custom font to the game. Use these classes to load the plist/xml file written by PhysicsEditor.
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PHYSICSEDITOR LIBGDX LICENSE
In short, the “reflection cache” that is created from the Java code does not include everything required, since many of the classes are only referenced at runtime, when the particle definition is loaded. libGDX Repository 2,703 Stars 20,207 92 Watchers 1,208 358 Forks 6,317 55 days Release Cycle 158 days almost 2 years ago Latest Version over 1 year ago 3 days ago MIT License License Apache License 2.0 Tags.
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I’m sharing this snippet for future readers. LibGDX Beginner Tutorial: Sprite Sheets & Physics with Box2d Tutorial More tutorials are available in our tutorials section. It is not immediately obvious in libgdx why the 3D particle effects don’t work in a HTML target. by Aurelien Ribon and maintained by MovingBlocks for libGDX loader, also they added the Gradle build support.
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